Friday, February 11, 2011

Dunes of the Headless - Death

I unfortunately did not survive the zombie attack last night :(
189 zombies attacked the town. With only 136 defenses, 11 citizens were killed with another 6 becoming terrorised.

So far I haven't managed to survive past 4 days. I was optimistic about this last town, but alas..

Thursday, February 10, 2011

Dunes of the Headless - Day 4

We survived another night, although I am not optomistic that the town will be able to repeat that. The current estimate of zombies attacking tonight is 200. 200 zombies against our (as of this time) 82 defense. The simple math shows that we will obviously be torn to pieces and eaten come midnight.

It's a shame that it seems our town will be eradicated tonight. The number of attacking zombies jumped a huge amount, and there is no way we could have been defended in only 4 days. Zombies don't play fair, I guess!

Wednesday, February 9, 2011

Dunes of the Headless - Day 3

Day 3 is slowly drawing to a close, with not too much to report. We have completed the workshop and watchtower, with a few civilians jumping on board and converting some of the scrap metal and twisted planks.

A member of the town was shunned due to very selfish and abusive behaviour. He has now locked himself inside his house, and is refusing to leave. This prevents the other town members from taking the useful items he is storing inside. Frustrating, but very entertaining!

As you can see, the map is looking a lot more explored than yesterday. This is great, as it shows a lot of people are scavanging for useful items and bringing them back to town.
The estimated size of attack tonight has a maximum of 90 zombies. At the start of today, we had around 70 defense so I believe we will have no problem increasing this before the horde of zombies attack tonight.

Tuesday, February 8, 2011

Dunes of the Headless - Day 2

Our town survived the night, with no deaths within the gates. Seven fell to the zombies as they were outside of the town's walls.

Today I have set off scavanging with a friend from my coalition. So far not much to report from within the town. We have built a workshop, and am currently pumping AP into the watch tower.

Monday, February 7, 2011

Dunes of the Headless - Day 1

A new day, a new coalition, and a new town. Hopefully this one lasts longer than the previous!

We have 14 citizens, with 5 being part of my coalition. So far it's looking fairly organised, with someone posting a quality guide with what to do and what not to do when starting out.

I think once again I'll head out and start scavanging. I've created a map based on my profile identifier. This basically takes my play data and uses it on a map of our town and area. The purpose is to have an up-to-date view of our surrounding zones and info, such as zombie counts, loot, players, and so on.

Sunday, February 6, 2011

Taciturn Mines - Day 2

I made a huge mistake last night and forgot to get to the safety of the town.
Woke up this morning with a lovely message describing how the zombies easily found me in the desert and enjoyed tearing me to pieces.

Maybe it was for the best, as it turns out that no one closed the gates in the town. This led to 3 people being eaten, and another 3 becoming terrorised. So it seems that my optimism for this town ended up being incorrect!

Tonight or tomorrow will see myself and my friends forming another coalition. Hopefully the next town will survive longer..

Saturday, February 5, 2011

Taciturn Mines - Day 1

I started a coalition with 3 other friends, so we could all join the same town and attempt to work together.

The town is known as "Taciturn Mines", with only 11 citizens for the time being. While this will make cooperation easier, it also means there will be a lack of global AP to be used for scavanging and constructing.

I've decided to act as a scavanger for this town, so hopefully others will dedicate themselves to construction and upgrades.

Jungle of the Headless - Day 3

Day 3 shaped up to be quite productive from my scavanging. I headed north and brought back to the town numerous twisted planks, cans, some cement, and a compact detonator.

Construction has been trickling along, although our citizens need to inject more AP into our defenses. AP appears to be spread over the primitive catapult, the scanner, and great wall strengthening. Given our current status, constructing the great wall strengthening should be our top priority. There are an approximated 60-90 zombies attacking tonight, with our town only having 60 points of defense.

I semi-intentionally infected myself by eating a meaty bone to staunch my hunger. Some friends are wanting to start a coalition in a new town, and so I figured I will see if I get infected :)

Friday, February 4, 2011

Jungle of the Headless - Day 2

Day 2 is closing up in our town, with very little drama to report.

So far we have managed to build a workshop, portal lock, armour plating, and the watchtower. Not too bad for the second day! It's not all positive news, as three citizens have been shunned due to exploiting the town bank and using the items stolen to build their personal hovels. While these do add to the overall defense of the town, they cost precious resources which would be better kept for town upgrades and construction.

It's going to be a close call with the number of zombies heading to our town, but fingers crossed we do not die tonight.

Thursday, February 3, 2011

Jungle of the Headless - Day 1

Day 1 in the town passed without too much incident.
20 zombies attacked our town at night, but we were able to hold them off with a defense of 33. No deaths were reported inside the town, however 5 victims were outside the gates when the zombies attacked.

A few hovels were built, as well as the portal lock, but these all contributed towards our town defense. Is it not possible that these were not which ensured our survival?

Thursday, January 27, 2011

Egypt shutting down their internet access

"Confirming what a few have reported this evening: in an action unprecedented in Internet history, the Egyptian government appears to have ordered service providers to shut down all international connections to the Internet. Critical European-Asian fiber-optic routes through Egypt appear to be unaffected for now. But every Egyptian provider, every business, bank, Internet cafe, website, school, embassy, and government office that relied on the big four Egyptian ISPs for their Internet connectivity is now cut off from the rest of the world. Link Egypt, Vodafone/Raya, Telecom Egypt, Etisalat Misr, and all their customers and partners are, for the moment, off the air."

Tuesday, January 25, 2011

Panic Girl - Hide and Seek (Duo Infernale Remix)

A great liquid drum and bass track, check it out!

Facebook changes

As of today, the new Facebook privacy setting called "Instant Personalization" goes into effect.
The new setting shares your data with non-Facebook websites & it is automatically set to "Enabled".
To disable: Go to Account>Privacy Settings>Apps & Websites>Instant Personalization>edit settings & uncheck "Enable".
Apparently if your friends have this enabled, their profile will be sharing your information too. So it's best to pass this on and try to get as many of your friends as possible to disable this new feature.


Die2Nite is a co-op zombie survial browser game which relies heavily on the players working together in towns (population max of 40).
You are placed in a randomly generated town where you must work alongisde other players to survive as long as possible. You will die, and your entire town will also die eventually. When you die, you get reincarnated and placed in a new town. Any accolades you earn are carried over to your next life. Every morning you're allotted a few AP (Action Points) that can be replenished by eating, drinking, using drugs, or other special events. You have to communicate with the other residents in your town about daily activities and projects via your town's forum.

Monday, January 24, 2011

Little Big Planet Papercraft!

Very awesome video made to imitate the Playstation 3 game Little Big Planet

Beyond Black Mesa

"Beyond Black Mesa is a short Independent fan film Inspired by the Half-Life Video Game series. This is an action packed short film centering around Adrian Shephard and a band of resistance fighters struggling to get out a warning about the impending invasion.

- Independent short film - 2 years in the making - Endless hours of post
- 1 Canon HV20
- 7 Friends
- $1,200 budget for the full short film."

Sunday, January 23, 2011


Diaspora is a new social networking website being developed which intends to provide its users with control over their information, and this is what makes it stand out from various other social networking sites. Diaspora will not expose your information to advertisers or other websites, and you retain full ownership of any photos, friends, or information you put on the web site.

As it is still under development, the service is not yet publicly available. Following the link at the top of this post will take you to a page which enables you to request an invite. There is no guarantee that you will receive one in a short period of time, but it's worth requesting one as early as possible.

Saturday, January 22, 2011


EteRNA is game that's becoming very popular amongst my circle of friends.

Once creating an account, you are able to play the "game" in which you must design RNA sequences that fold up into a target shape on your computer. The beauty of this game is that you learn about RNA as well as eventually contributing to the project's purpose, which is to create the first large-scale library of synthetic RNA designs.

I found it easy at the start, but it soon became quite tricky once I moved onto the challenges. Be sure to check it out. Have fun, learn, and contribute!